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Friday, 7 March 2014

Sorcery Saga: Curse of the Great Curry God

Simply put, you wouldn’t find a simpler and more straightforward game on the Vita than Sorcery Saga. The game is a dungeon-crawler in its entirety; a dungeon-crawler that would surely have you going crazy thanks to its insanity.

Why am I saying that? Because I want to remind you how awful the subtitle sounds if you’ve happened to overlook it. “Curse of the Great Curry God” – what was Compile Heart thinking with that?

Plot (2/5)
And it just doesn’t conclude on the subtitle; the storyline is flat out bizarre as well. Let me walk you through it: you’re a heroic young girl named Pupuru who’s in a quest to save a curry restaurant that her friend owns. Why does it require being saved? Well, because it’s being battered in the market by a huge curry chain restaurant which happens to have opened up nearby. In order to do this, you have to put together the ingredients for a legendary curry. But making that task difficult for you is the owner of the curry chain who has eavesdropped on your plan and has sent a team of his own in search of the same ingredients.

Plus, you have this Pokemon-looking creature that accompanies you in your quest, which is also a pain in the neck as it keeps crying and attracting monsters if you don’t feed it constantly. Furthermore, it doesn’t just end on the occasional chat-ups with a disturbingly-dressed young girl who keeps uttering about the Curry God as there’s also an evil prince who’s overly obsessed with you and wants you as his future wife. And it is possible that the Pokemon-looking thingy is that prince’s father.

Yup, just your routine story.


Gameplay (1/5)
Anyhow, I might add that Sorcery Saga’s overly complex story can obscure the fact that the game is astonishingly simple – AND astonishingly stupid. Going through every dungeon, you have to grind your way out while carefully attempting to build up your stats. When you’re done, you do it all over in the next dungeon. Apart from getting the feeling of being stuck in a time loop, what drains whatever that is left of your excitement is starting back at Level 1 regardless of your progress in the previous dungeon.

Yes, it doesn’t matter how strong you might’ve grown in the first dungeon as in the next one you’ll start over from ground zero.

On the bright side, crafting across the game allows you to carry a variety of weapons into each new dungeon, which means you have a fighting chance. But if you die, which you certainly will, you lose all of them. Fun, right!?

Final Thoughts
Of course, this is where the ‘interesting’ storyline plays its part. If there is one good thing about Sorcery Saga, it is the storyline’s ability to draw you in and keep you occupied. Although you’ll pretty much be fighting the odds in this terribly difficult dungeon-crawler all the time, but you would be doing so happily, thanks to the oh-so-jolly ambiance of the game.

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